HomeAll
StoreMorganeParisLight Drain And Restore Script
Light Drain And Restore Script

Light Drain And Restore Script

49
Item name
Light Drain And Restore Script
Category
Scripts
Min. resale price
50
Listed
10/8/2025

Description

Thanks to Nicci for her excellent suggestions and help. ------------------------------ ### LIGHTDRAINANDRESTORE (v1.7) Add smooth theatrical lighting effects to your interactive props. ------------------------------ ### WHAT IT DOES (PURPOSE) Controls an item’s LightComponent and material emissive/tint for a soft, theatrical look: • While held: → Light intensity gradually drains → Optional: color cycles smoothly through a rainbow → Emissive can follow light intensity • On release: → Light restores to a target intensity → Color either latches to last rainbow hue or fades back to white Includes robust anti-flicker system with throttled material writes and engine-side lerp for smooth color and emissive transitions. ------------------------------ ### HOW IT WORKS (BASICS) 1. INITIALIZATION * Start After First Grab keeps idle lamps unchanged until used * Force White At Init sets light and tint to pure white at start 2. WHILE HELD * Intensity decreases via Drain Per Second until reaching Min Intensity While Held * If Rainbow is enabled, hue rotates at Rainbow Hue Speed and smooths over Rainbow Smoothing Seconds * If Sync Emissive With Light is enabled, emissive tracks light intensity with shaping via Emissive Gamma 3. ON RELEASE * Intensity recovers via Restore Per Second up to Target Intensity On Release * Color either: → Latches to last rainbow color (if Latch Color On Release), or → Fades to white (if Return To White On Release), over Color Return Seconds ------------------------------ ### MOST IMPORTANT PARAMETERS • TARGET INTENSITY ON RELEASE / DRAIN PER SECOND / RESTORE PER SECOND → Controls core brightness behavior • ENABLE RAINBOW ON GRAB / RAINBOW HUE SPEED / RAINBOW SMOOTHING SECONDS → Controls rainbow effect behavior • LATCH COLOR ON RELEASE vs RETURN TO WHITE ON RELEASE → Choose persistent rainbow hue or fade-back to white • SYNC EMISSIVE WITH LIGHT / EMISSIVE GAMMA / EMISSIVE TARGET / MIN EMISSIVE → Cohesive glow matching light behavior • MATERIAL LERP SECONDS / MATERIAL WRITE INTERVAL SECONDS → Fine-tunes anti-flicker and transition smoothness ------------------------------ ### OPTIONS OVERVIEW • LIGHT NAME FILTER / MATERIAL NAME FILTER → Target specific components by name • START FROM CURRENT INTENSITY → Use scene light’s current value on init • START AFTER FIRST GRAB → Prevents brightening before interaction • DEBUG LOG → Prints useful traces in scene log for troubleshooting ------------------------------ Enjoy and Keep Good Vibes. Hugs from Morgane. ------------------------------